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LEGO MINDSTORMS NXT-G Programming Guide

  • Book
  • © 2007

Overview

  • James Kelly's LEGO MINDSTORMS NXT-G Programming Guide
  • Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO's MINDSTORMS NXT robotics kits.

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Table of contents (26 chapters)

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About this book

James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition.

LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming.

  • Provides programming techniques andeasy-to-follow examples for each and every programming block
  • Includes homework-style exercises for use by educators
  • Gives clear instructions on how to build a test robot for use in running the example programs

Please note: the print version of this title is black & white; the eBook is full color.

About the author

James Floyd Kelly is a professional writer from Atlanta, Georgia. He has written numerous books on multiple subjects, including LEGO robotics, open source software, and building your own CNC machine as well as a 3D printer. He is the editor-in-chief of the number one MINDSTORMS NXT blog, The NXT Step (TheNXTStep.com), where he is joined by fellow NXT experts who share their knowledge and designs with other robot fans around the world.

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