Authors:
XNA is rapidly becoming a large and reliable market– early titles in the area, including the first edition of this book, are doing well and there is a widespread confidence in the industry that its growth will continue. Microsoft is also providing tools, sponsorship and competition backing in order to encourage and maintain this growth
The book provides a large selection of fully working games and game samples that readers can adapt and tailor to their own purposes which gives it a wide appeal
The book is being written by the same author team that created the first edition of this book, headed by Alexandre Lobão, an experienced gaming book author who understands this market and the needs of readers entering it for the first time
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Table of contents (14 chapters)
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Front Matter
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Back Matter
About this book
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now!
This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
About the authors
Bibliographic Information
Book Title: Beginning XNA 3.0 Game Programming
Book Subtitle: From Novice to Professional
Authors: Alexandre Santos Lobão, Bruno Evangelista, José Antonio Leal de Farias, Riemer Grootjans
DOI: https://doi.org/10.1007/978-1-4302-1818-0
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Bruno Evangelista and Alexandre Santos Lobao and Riemer Grootjans and Jose ANTONIO LEAL DEFARIAS 2009
Softcover ISBN: 978-1-4302-1817-3Published: 28 April 2009
eBook ISBN: 978-1-4302-1818-0Published: 31 May 2009
Edition Number: 1
Number of Pages: XXIV, 448
Topics: Game Development, Software Engineering/Programming and Operating Systems