Overview
New 3-D animation resource, suitable for coursework or self-study, presents all the basic concepts and Maya software background needed for learning animation techniques and creating sophisticated, state-of-the-art animations
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Table of contents (6 chapters)
Keywords
About this book
Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.
Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.
Topics and features:
- Proven method that emphasizes preliminaries to every chapter
- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques
- Skills reinforced with tutorials and chapter projects
- Real-world experience distilled into helpful hints and step-by-step guides for common tasks
Authors and Affiliations
Bibliographic Information
Book Title: Understanding 3D Animation Using Maya
Authors: John Edgar Park
DOI: https://doi.org/10.1007/b138279
Publisher: Springer New York, NY
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag New York 2005
Softcover ISBN: 978-0-387-00176-0Published: 02 December 2004
eBook ISBN: 978-0-387-26904-7Published: 29 August 2007
Edition Number: 1
Number of Pages: XVIII, 313
Topics: Computer Graphics, Image Processing and Computer Vision, Pattern Recognition