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  • © 2006

The Consistent Preferences Approach to Deductive Reasoning in Games

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  • In this book the 'consistent preferences' approach is used to characterize a wider set of equilibrium concepts, and in particular, to serve as a basis for various types of interactive epistemic analysis where equilibrium assumptions are not made

Part of the book series: Theory and Decision Library C (TDLC, volume 37)

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Table of contents (12 chapters)

  1. Front Matter

    Pages i-xix
  2. Introduction

    Pages 1-10
  3. Motivating Examples

    Pages 11-20
  4. Belief Operators

    Pages 37-51
  5. Relaxing Completeness

    Pages 69-78
  6. Backward Induction

    Pages 79-97
  7. Sequentiality

    Pages 99-114
  8. Quasi-Perfectness

    Pages 115-119
  9. Properness

    Pages 121-132
  10. Back Matter

    Pages 175-202

About this book

During the last decade I have explored the consequences of what I have chosen to call the 'consistent preferences' approach to deductive reasoning in games. To a great extent this work has been done in coop­ eration with my co-authors Martin Dufwenberg, Andres Perea, and Ylva Sovik, and it has lead to a series of journal articles. This book presents the results of this research program. Since the present format permits a more extensive motivation for and presentation of the analysis, it is my hope that the content will be of interest to a wider audience than the corresponding journal articles can reach. In addition to active researcher in the field, it is intended for graduate students and others that wish to study epistemic conditions for equilibrium and rationalizability concepts in game theory. Structure of the book This book consists of twelve chapters. The main interactions between the chapters are illustrated in Table 0.1. As Table 0.1 indicates, the chapters can be organized into four dif­ ferent parts. Chapters 1 and 2 motivate the subsequent analysis by introducing the 'consistent preferences' approach, and by presenting ex­ amples and concepts that are revisited throughout the book. Chapters 3 and 4 present the decision-theoretic framework and the belief operators that are used in later chapters. Chapters 5, 6, 10, and 11 analyze games in the strategic form, while the remaining chapters-Chapters 7, 8, 9, and 12-are concerned with games in the extensive form.

Authors and Affiliations

  • University of Oslo, Norway

    Geir B. Asheim

About the author

Geir B. Asheim is Professor of Economics at the University of Oslo,

Norway. In additional to investigating epistemic conditions for gametheoretic

solution concepts, he is doing research on questions relating to

intergenerational justice.

Bibliographic Information

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access